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Neverwinter nights 2 weapon master
Neverwinter nights 2 weapon master











This is the penultimate area in the game and it's called 'the Gauntlet,' for very good reason. Ammon and Zhjaeve are compulsory, so you're best off picking two tanks - Khelgar and Construct, of course.ĭon't do as I did the first time around and pick an all-spellcaster party. We choose a party from the eight companions still remaining. If we allow ourselves to be divided, in group or mind, then he will win. : Know that I think we must be on our guard - and our wills must be focused on the task ahead. : If she snuck off and took all the equipment she had, I'm going to be angry. but the King of Shadows will not risk harm to himself when others may suffer for him.

neverwinter nights 2 weapon master

Yes, we have unfinished business with our former companion. And I think there's more than walls blocking our path ahead. I don't think he's trying to hide at all. : Hard? It looks like there's only one place to go - straight ahead. Finding the King of Shadows will be even harder than I thought. : Even with the Tome's power, the wards around Illefarn remain strong, indeed. Or who knows, maybe it was you and Sand, tricking us all into coming here. : And maybe Aldanon chose to send us here - or Sand.

neverwinter nights 2 weapon master

We're in the middle of hostile territory and these two still can't put their bickering aside for one minute. : We wouldn't even be here without it, you idiot girl, so I suggest. This is the lair of the King of Shadows - but he's nowhere to be found. We're in an underground Illefarn temple/fortress deep in the Vale of Merdelain. Part 81: Act Three Chapter Seventeen - Gauntlet













Neverwinter nights 2 weapon master